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The Studio at CYENS – Centre of Excellence

Equipped with a professional-grade LED volume stage, optical and inertial motion capture systems, a volumetric capture array, and VR development spaces, The Studio enables researchers to conduct experiments, develop prototypes, and validate new approaches across disciplines. The same infrastructure that supports research also makes it possible to offer production services to Cyprus’s film and creative industries through the DiGiNN initiative (European Digital Innovation Hub Cyprus), applying a “Test Before Invest” philosophy that allows professionals to experiment with advanced technologies before committing to major investments.

Research Areas & Services


  • Motion Capture & Human Movement – Data-driven animation, biomechanical analysis, movement disorder research, sports performance
  • Volumetric Capture – 3D digital humans, photorealistic assets for VR/AR applications
  • Multi-User Immersive VR – Shared virtual environments, collaborative experiences, presence studies
  • Real-Time Rendering & Virtual Production – In-camera VFX, LED volume workflows, Unreal Engine pipelines
  • Human-Computer Interaction – Physiological interfaces, embodied interaction, user experience research

    Facilities & Technical Specifications


    Virtual Production Stage:

    • 40m² main LED wall (2.5mm pixel pitch)
    • 12m² mobile LED wall for reflections (2.5mm pixel pitch)
    • Unreal Engine workstations with NVIDIA RTX A6000
    • PhaseSpace Impulse X2 tracking system
    • Dante-based professional audio system
    • DMX/ArtNet controlled lighting grid
    • 10′ camera jib with motorized 3-axis head
    • Green screen backdrop options

    Motion Capture Laboratory:

    • PhaseSpace Impulse X2 optical system (24 cameras)
    • 8m × 8m primary capture volume
    • 2× Rokoko Smartsuit Pro II inertial suits
    • Rokoko Smartgloves and facial capture headsets
    • Xsens Awinda inertial system (17 wireless sensors)
    • Real-time animation preview

    Volumetric Capture Studio:

    • Evercoast volumetric capture system
    • 42-camera array (21 RGB + 21 depth)
    • 4m × 4m capture volume
    • High-performance computing cluster
    • Multiple export formats (GLB, FBX, MP4)

    VR Development Zone:

    • Meta Quest 3 headsets
    • HTC Vive Pro 2 systems
    • 6m × 6m tracking space
    • Unreal Engine and Unity licenses

    Workshop & Presentation Areas:

    • 4K LED presentation display
    • Seating up to 40 people
    • Video conferencing equipment”
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